Lots of games consist of a band of ragtag adventurers, just barely acceptable in normal society whether due to race, manners, abilities, or any number of reasons.
This game blows them out of the water.
Hooch-tor-low, a Minotaur Shaper/Crusader (and master poet)
Ytaexeeloo, a Lizardfolk Spirit Adept with dragon blood in his veins and a falchion in his hands
Edelbrock, a Saltblood Swashbuckler with a penchant for [larcenous activity here]
Sithis, a Yuan-ti Thinblood Wizard/Rogue whose entire vocabulary might as well be “Shocking Grasp Sneak Attack.” Oh, and chucking people out of windows. While walking on the wall. That too.
Cyril, a Halfling Bard who is a passenger on someone else’s back as often as not.
And Veril Zelphar, a Tiefling Factotum with… interesting motives.
These six met in Landsgate on the continent on Tamerland and, after a few minor adventures, decided to travel to Emerlyn to aid a group of freedom fighters struggling against the Valhedrin Dominion. Which is run by Tieflings. Veril’s having an interesting time. Once there, they met with:
Cal, DEFINITELY A NIGHT ELF Sorcerer and may or may not know what back-up weapons are.
Aleksander Delshazior, DEFINITELY NOT A NECROMANCER Lowlander Sorcerer who is TOTALLY NOT A DREAD NECROMANCER.
Bunden Bravedig, a Dwarf Barbarian whose love of alcohol may have eclipsed his judgment when he took on work bodyguarding Delshazior.
And the Waynesterr, a Trueborn Paladin named after a semi-homeless ‘Nam vet in Boston. Nothing about the character can be as entertaining as the story of his name, really. I assure you.